/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/

// Created on 20.11.2003 by RST.
// $Id: msurface_t.java,v 1.4 2005/01/14 16:13:07 cawe Exp $
using System;
//UPGRADE_TODO: The type 'java.nio.ByteBuffer' could not be found. If it was not included in the conversion, there may be compiler issues. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1262'"
using ByteBuffer = java.nio.ByteBuffer;
using Suake2.UI.game;
using texinfo_t = Suake2.UI.qcommon.texinfo_t;
using Suake2.UI;
namespace Suake2.UI.render
{
	
	public class msurface_t
	{
		public msurface_t()
		{
			InitBlock();
		}
		private void  InitBlock()
		{
			styles = new sbyte[Defines.MAXLIGHTMAPS];
			cached_light = new float[Defines.MAXLIGHTMAPS];
		}
		
		public int visframe; // should be drawn when node is crossed
		
		public cplane_t plane;
		public int flags;
		
		public int firstedge; // look up in model->surfedges[], negative numbers
		public int numedges; // are backwards edges
		
		public short[] texturemins = new short[]{0, 0};
		public short[] extents = new short[]{0, 0};
		
		public int light_s, light_t; // gl lightmap coordinates
		public int dlight_s, dlight_t;
		// gl lightmap coordinates for dynamic lightmaps
		
		public glpoly_t polys; // multiple if warped
		public msurface_t texturechain;
		public msurface_t lightmapchain;
		
		// TODO check this
		public mtexinfo_t texinfo = new mtexinfo_t();
		
		// lighting info
		public int dlightframe;
		public int dlightbits;
		
		public int lightmaptexturenum;
		//UPGRADE_NOTE: The initialization of  'styles' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		public sbyte[] styles;
		//UPGRADE_NOTE: The initialization of  'cached_light' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		public float[] cached_light;
		// values currently used in lightmap
		//public byte samples[]; // [numstyles*surfsize]
		public ByteBuffer samples; // [numstyles*surfsize]
		
		public virtual void  clear()
		{
			visframe = 0;
			plane.clear();
			flags = 0;
			
			firstedge = 0;
			numedges = 0;
			
			texturemins[0] = texturemins[1] = - 1;
			extents[0] = extents[1] = 0;
			
			light_s = light_t = 0;
			dlight_s = dlight_t = 0;
			
			polys = null;
			texturechain = null;
			lightmapchain = null;
			
			//texinfo = new mtexinfo_t();
			texinfo.clear();
			
			dlightframe = 0;
			dlightbits = 0;
			
			lightmaptexturenum = 0;
			
			for (int i = 0; i < styles.Length; i++)
			{
				styles[i] = 0;
			}
			for (int i = 0; i < cached_light.Length; i++)
			{
				cached_light[i] = 0;
			}
			if (samples != null)
				samples.clear();
		}
	}
}